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Concept »
Collectibles are items such as coins, rings, gems, packages etc. that can be gathered, usually for some kind of reward, or sometimes to simply beat a level. Often (almost too often) the source of earning achievements and trophies on the Xbox 360 and PlayStation 3.
Demons are generally creatures of evil, usually from Hell, who are often totally untrustworthy even when they're not murdering everyone and destroying everything in their path.
Stories and legends created by the ancient Greeks. Today these myths are used as an endless source of inspiration for all media.
Nothing helps set a game in a specific point in time more than having a few famous faces from history drop by to say hi.
Historically inaccurate games are those that do not abide by actual historical timelines for design or plot points.
Insanity is a condition whereby the sufferer is of unsound mind. Depending on the condition of the individual, he or she may be prone to fits of uncontrollable violent behavior, hallucinations, or other symptoms.
Souls are the spiritual essence of living things.
Seven especially sinful traits identified by early Christian writers. They have come to be a popular motif in all sorts of media.
Anguish of body or mind. Can be used by authority figures to extract sensitive information that would not be given under normal circumstances.
An antagonist who isn't a villain by choice and is not in control of their emotions or a victim of tragic circumstance.
Just as heroes sometimes fall from grace, occasionally someone who works for the forces of evil will turn their life around and become a good guy.
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