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citizenkane

E3 Week!!

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citizenkane

10894

Forum Posts

29122

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2077

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User Lists: 106

#1  Edited By citizenkane

https://bethesda.net/#en/events/game/fallout-4-automatron-trailer-released/2016/03/14/88

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"In Automatron, the mysterious Mechanist has unleashed a horde of evil robots into the Commonwealth, including the devious Robobrain. Hunt them down and harvest their parts to build and mod your own custom robot companions. Choose from hundreds of mods; mixing limbs, armor, abilities, and weapons such as the all-new lightning chain gun. Even customize their paint schemes and choose their voices! (For characters level 15 or higher.)"

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citizenkane

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#2  Edited By citizenkane

https://bethesda.net/#en/events/game/fallout-4-1.4-update/2016/02/22/81

The 1.4 Update for Fallout 4, which has be available on Steam since February 29th, is now live for PS4 and Xbox One. Here are the details:

New Features

  • support for upcoming DLC content
  • New art available in Workshop
    • Super Mutant clutter including meat totems, meat bags and meat cart
    • Raider clutter including raider poles, cages and tents
    • Abstract and portrait paintings
    • Variety of new signs
    • More metal and wood doors variants

Fixes

  • General stability and performance improvements
  • During "Getting a Clue" quest, Kellogg's desk will remain a working container
  • During "Rocket's Red Glare", resolved issue where companions could not be dismissed after completing the quest.
  • Fixed an issue with "Kremvh's Tooth" quest item not spawning properly.
  • Settlements under attack will now display an updated message with the results of the attack if the player does not respond
  • Fixed an issue with screen effects not clearing away properly after using a scope
  • Fixed an issue with trying to spring while in third person with a minigun equipped
  • Rank 4 of Demolition Expert perk now properly increases the area effect of explosives
  • The Scrounger perk now included additional common ammo types
  • Fixed an issue where Calvin Whitaker would disappear in Vault 81
  • Fixed an issue where Ninja and Sandman perks combines would apply the incorrect damage bonus
  • Fixed an issue where Rank 3 of Grim Reaper's Spring did not fill critical meter properly
  • Fixed an issue with key cards not spawning correctly in Vault 75
  • Fixed an issue where enemies would stop spawning during "Airship Down"
  • Being in first person while wearing power armor and quickly switching weapons will no longer cause the Pip-Boy to be stuck
  • Fixed an issue with the autosave counter getting incorrectly reset.
  • Fixed an issue that would cause the Pip-Boy menu to turn invisible while swimming
  • Fixed an issue where scrapping larger quantities of a single item would inadvertently scrap a legendary item.
  • Fixed issue where exiting workbenches would cause third person to stop working properly
  • The Scribe can bow be assigned consecutive settlements properly
  • Fixed issue with duplicating scraps shipments
  • Fixed issue with vendors not properly exchanging caps after several consecutive transactions in a row
  • Fixed issue with the quicksave and autosave message persisting through loading screens
  • Fixed an issue where updating to the latest patch would cause Options settings to reset back to default (Xbox One)
  • Fixed an issue with loading save with a placed object in water, not properly floating
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citizenkane

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Are you game?
Are you game?

Bethesda announced on Twitter this morning that it will hold a press conference at E3 for the second year in a row. No information is known, other than the date and time, so no word or speculation yet about what games will be shown or discussed.

What games would you like to see and hear about from Bethesda at their E3 2016 press conference? New Elder Scrolls announcement? Fallout 4 DLC? Perhaps another Fallout spinoff? What about that Dishonored 2 game?

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citizenkane

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With all of the settlement building I have partaken in, I have learned that rotted tree stumps have just as much wood as full grown trees.

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citizenkane

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@bane said:

I've moved into Hangman's Alley, and made some renovations since the last time I posted pictures.

Here's a link to the photo album on my OneDrive if you want to see full-size images: http://1drv.ms/1IttvDy

I have a similar type architecture for Hangman's Alley. I simply built up one-room-thick towers along the sides of the buildings, with everything above the ground floor.

It was kind of a pain in the ass to accommodate 18 people into that small area, but it was fun to design.

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citizenkane

10894

Forum Posts

29122

Wiki Points

2077

Followers

Reviews: 0

User Lists: 106

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citizenkane

10894

Forum Posts

29122

Wiki Points

2077

Followers

Reviews: 0

User Lists: 106

I'm looking for a monitor to use with my laptop, and I don't want to break the bank on it, since it won't be used for for any high-end gamng. As far as size goes, I'm want one that is in the 21-24" range.

I know Dell makes great monitors, but I don't know much about other companies. Thanks!

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citizenkane

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I'm playing on PS4, so I'm not going to see mods anytime soon, but here are my initial wants from mods for settlements, when they finally come to PS4:

  • Electricity Streamlined - I understand having the need for wires to connect between individual buildings, but once you attach a conduit to a building and wire it to a generator/pylon, it should power everything in the building.
  • Neon signs/lights - Whenever I go to Diamond City, I just think about how I want to make cool neon lights for my settlement(s).
  • More lightbox controls - the light squares are cool, but take too much power and you have no control over them outside of assigning color. Also, I want to be able to control individual lights from the same terminal: make each light a different color, etc.
  • Locking furniture placements - I like some flexibiity, but with my OCD, I get frustrated when I can perfectly align furniture parallel/corner to walls/buildings.
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citizenkane

10894

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I have been focusing solely on Sanctuary, as far as settlements goes. My most recent projects are developing the "greeting area" in front of the bridge, and a town hall in the center of the cul-de-sac.

My welcome sign and office building.
My welcome sign and office building.

My Grand Town Hall
My Grand Town Hall

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citizenkane

10894

Forum Posts

29122

Wiki Points

2077

Followers

Reviews: 0

User Lists: 106

Right now, I have been experiencing some framerate and loading issues around my Sanctuary settlement, but that may be because it is pretty big so far and I have used the stored weapons glitch to free up settlement size.