One of the few launch titles of the SNES (and bundled with the system in North America and Europe), the fifth main game in the Super Mario series brings the Mario brothers into the mysterious Dinosaur Land. It marks the first appearance of Mario's dinosaur companions, known as Yoshi.
Hey paizanos, and welcome back to your oasis away from the triple threat of E3 briefings due to start earlier today. I'm still tinkering around with randomizers over here, having caught the non-indigenous procedural generation bug after playing through A Link to the Past with all its scrambled treasures. Be sure to check that out if you're still not copacetic on what a randomizer is or entails.
Today's experiment is none other than the greatest SNES game of all time: Super Mario World! My reason for its inclusion is twofold: I wanted to see how much of a difference a randomizer could make on a completely linear action game with no RPG mechanics whatsoever, and I was also curious if it could be as wild as any of the dozens of Super Mario World romhacks that already exist (including the official one released by Nintendo themselves, Super Mario Maker). I feel like I've seen this game skewed and distorted more times than any other game imaginable, so here's hoping the lunacy of this playthrough lives up to some lofty expectations.
Day 0: "Woo Lardier Rumps"
The Game: Nintendo's Super Mario World, originally released on the Super Famicom in 1990. This game will be thirty soon.
The Rules of the Randomizer: Well, as you can see from the link above, there's a lot of variables you can activate. The main one is shuffling the stages around, but I also took on shuffling enemies and bosses (Koopalings) too. I might've randomized the music too for giggles, but the randomizer creator seems to explicitly recommend against it, and it's not something that can be conveyed in screenshots regardless.
I am slightly rueful that I didn't randomize the stage color palettes though. I can only imagine the clashing horrors that may have ensued (I've since added a few demonstrative screenshots at the end of the playthrough).
The Playthrough:
So that's the Super Mario World randomizer. Fairly basic stuff, nothing that can really approach the insanity of some of the wilder romhacks out there, but another that might trip up people who have played this game an awful lot. I wish I had more options than just shuffling the enemies, but we're looking at a limitation of what you can effectively randomize in a game as linear as this.
Still, any excuse to play more Super Mario World, huh? And I'll say this: without any RPG aspect tossing powerful equipment my way early, this is the hardest variant I've played so far this week. Some really nasty combinations above.
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