I don't play many games that have microtransactions, and the ones that I do typically don't seem to require them at all. MLB The Show is always my main point of reference, and in that game it's clear that the microtransactions are basically there for people who don't have enough time to consume all of the content in the game and just want to boost certain collections. Even then, despite a card pack store in-game it doesn't take long before you realize you're constantly receiving packs from the game pro bono anyway.
On the opposite end of the spectrum is NBA 2K, which confoundingly separates its real-money currency (VC) from its card collection currency (MT), and only allows you to spend the VC on packs rather than directly on players like The Show. To be that's completely insidious and embarrassing.
Otherwise, in the case of Gran Turismo, it seems clear that this isn't a game that's meant to just be played for a week or so and put away forever. Some of the structure is a little skeevy - more than any of it, I received an invitation to buy three Ferrari that are 1-3 million credits each and have until the 19th to make my purchase - because it's unclear how infrequent they'll be and could really drive a true car nut to make some unfortunate purchases, but the game is so chill and clearly not intended to be played that much per day (it's daily ticket only takes 26 miles to earn which is roughly 3 races, for example) that I can just put it back of mind thanks to my experience with The Show.
Destiny 2 comes to mind, I suppose, though most of that has always been cosmetic and I've honestly always thought the emotes were stupid and have never been high enough level to where I'm not constantly earning new gear I want to equip for a bigger number anyway so the shaders never mattered to me, and without a crew I'm constantly running with I never felt pressure to have the coolest looking speeder or spaceship, either. Their MTX do seem fairly overpriced, though. Likewise, Apex Legends just seemed foolish to me to get worked up over from the very beginning as the gameplay is far too fast to take much notice of what your enemy looks like and you'll pretty much never see your own character - who cares? If somebody wants to pay $20 for a single skin, that's on them IMO.
I have always wondered what it would've been like to play Metal Gear Solid V about a year after release, let alone now, since they introduced a whole new currency system that was pretty heavily MTX-based if I remember correctly around that time. Does it feel like a totally different game or does it still progress mostly the same, just with more avenues for players to pay their way ahead on the upgrade tree?
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